- 01. Intro
- 02. Downloads
- 03. Unity’s 3 Main Performance Tools
- 04. Common Performance Bottlenecks: Draw Calls
- 05. Draw Calls
- 06. Common Performance Bottlenecks: Batching
- 07. Common Performance Bottlenecks: Geometry
- 08. 3D Art Meshes
- 09. Common Performance Bottlenecks: Overdraw
- 10. Common Performance Bottlenecks: Physics
- 11. Create a Physics test scene
- 12. Code Optimization
- 13. Garbage Collector Optimization
- 14. Fast Code
- 15. Identifying Performance Issues 1
- 16. Identifying Performance Issues 2
- 17. Diagnosing Performance
- 18. Advanced Performance Tools
- 19. Built-in Performance Buffers